By popular demand has made a small tutorial on how to make obektv GMax with a minimal amount of polygons. The foundations simulation, based on which, enclosing the imagination, ingenuity and patience, you can create detailed objects and at the same polygon will be the minimum possible number for detailed oektov. But do not forget that many of the details easier to make a texture that would have no effect on FPS from a large number of polygons in the model. Good luck in creativity and success!
→ Size:
4 MB
→ Date:
16 years ago (19.06.2010 01:37)
→ Author:
HAMELION
→ Approved by moderator:
Jhenya
→ License:
Freeware - Free version, Unlimited Distribution
→ Downloaded:
2016 time(s)