This scene is the result of a year of work and is simovskim option of Odessa. WARNING: The scene does not contain the airport. This is only the city. The airport is still too crude to its spread. Of course, to photographic accuracy is far from the city, but here is a brief gist of what you get, setting the scene: - almost complete coverage of the new polygons and houses - about 10 Custom polygons, which are used to create pictures of the city - more than 20 Custom objects without which identify the city would be difficult. You will see sights such as: the historic city center, recreated several objects and their combination with the use of photographs of real houses in Odessa, Opera, Musical Comedy, the seventh kilometer, shopping centers, Metro, Odessa sea port, Vorontsov lighthouse, seaside boulevard, Potemkin Stairs, Duke (or rather - at home, surrounding it), McDonalds (sorry really my weakness), Odessa railway station, administration building, new building, LCD White Sail and others - with the topographic accuracy of modeled areas: downtown, Cheryomushki, pos.Kotovskogo, settlement . Tairov, fountain, pouring, Luzanovka. Of course, so I was pleased with the result - the scene even further developed and refined. Directly responsible for many interesting question - FPS in order. Strong subsidence is not observed. From well-known "problems": - polygons around the port, "incarcerated" under my airport and may slightly differ from yours. - The same situation may occur with certain objects. - Coastline default '. Make your in an upcoming release. - District Fontana made Defaulted houses. Its still not done, and to NG-time low. This version is the first, laid out for public use. It is the same - my congratulations on the coming New Year.