Park airfield equipment master Havkera. Files are adapted for Flight Simulator X with SP2 installed and are intended to build a scenario in Flight Simulator X.
→ Size: 297 KB
→ Date: 17 years ago (05.09.2008 21:09)
→ Author: Ziron, Desperado, Hawker
→ Uploaded by: Ziron (uploaded 14 files )
→ Approved by moderator: ReDut
→ License: License file included in archive
→ Downloaded: 2362 time(s)
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Пригодится. karlsen, 14 years ago, #
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Thanks really helped ... added through ADE ... everything works fine! Kand, 15 years ago, #
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I put directly MDL-ki by ADE. All objects appear. Thank you very much. So 5! And if a library does not appear, so apparently because the library collected ... Kirill Konovalov, 15 years ago, #
And how to use it? I just do not never enjoyed such programkami. Prompt please, or you can text dokumet find out where everything will be itemized. R—R°SЂR°RЅRyoRµ thanks. Am1n0z, 17 years ago, #
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Bravo! Artoor, 17 years ago, #
nude-nude ... Ziron, 17 years ago, #
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Half of the objects is not displayed when adding to the scene. I wanted to see how it looks, has made the library bgl, have laid a number of all objects ... And only saw the mast lighting, stairs and ladders. Well, RMA without texture. The authors, redo and normal. The_Spirit, 15 years ago, #
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WHERE MDL CIDA ???????????????????????????????? Who knows-WeGЎcan! (In lichku) wegass, 16 years ago, #
is not a scene ... is garbage for those who make scenes ... fly-max, 16 years ago, #
so right now Hawker for garbage how ..))) DAR, 16 years ago, #
DAR, be a man, where to throw MDLku?? wegass, 16 years ago, #
X to be honest I have not done anything, so long as Nesil in subtleties. By the way that the format of the texture dds? Mdl-ki are used by Library Creator to create a bgl-libraries, which can be used in SBuilder Strange, is not laid out a ready-made library, although perhaps guided by the fact that there are several different programs for the construction of the scenes and under each of the different formats libraries. DAR, 16 years ago, #
Effects и Textures в соответствующие папки сима. В ADE заходим в Lists - Models там Add и добавляем по одному файлики из этого архива (папки MDL). Далее методом правой кнопки и Add - Model вставляем объекты в сценарий. karlsen, 14 years ago, #
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Ну оценки поделим так: 3 Hawker'y за труд. И Вам по 1-е за адаптацию ))) В сумме 5! Браво! Jethawk, 17 years ago, #