EditVoicepack 3.1 Просмотр ZIP-архива

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		<H1 style="MARGIN-BOTTOM: 0px">EditVoicepack User's Guide</H1>
		<P style="MARGIN-TOP: 0px" align="right">
			Version 3.1 - Released 2004-10-17<BR>
			For <EM>Microsoft Flight Simulator 2004: A Century of Flight</EM></P>
		<P class="OnlineReference" id="OnlineReference">Please read the <a href="http://www.editvoicepack.com/DeepLink/dl.aspx?page=evpReadme31">
				online version</a> of this document to ensure you have the latest version.</P>
		<H3 style="DISPLAY: none" id='TableOfContentHeader'>Table of content</H3>
		<span id="TableOfContent"></span>
		<H2>What is EditVoicepack</H2>
		<P>EditVoicepack offers a simple interface to edit the file containing the ATC 
			communication used in <EM>Microsoft Flight Simulator 2004: A Century of Flight</EM>. 
			It is possible to change the phraseology as well as add airline callsigns, 
			airports, and aircraft types. EditVoicepack already contains thousands of ready 
			made entries; and is able to download new entries from a central server. It 
			also allows you to accelerate the existing voices for a more realistic 
			experience and better handling of traffic dense environments.</P>
		<H2>Installing EditVoicepack</H2>
		<H3>System Requirements</H3>
		<P>EditVoicepack can be installed on any system supporting the .NET Framework 
			version 1.1 and <EM>Microsoft Flight Simulator 2004: A Century of Flight. </EM>This 
			includes Windows 98, ME, 2000, XP, and 2003.</P>
		<H3>First time users</H3>
		<P>To install EditVoicepack run Setup.exe. If you do not have the .NET Framework 
			version 1.1 installed you will be directed to a download page at Microsoft. The 
			recommended .NET Framework package for EditVoicepack is <EM>.NET Framework Version 
				1.1 <EM>Redistributable</EM></EM>. After installing the .NET Framework it 
			is recommended to perform a Windows Update to ensure you have the latest 
			security patches for the framework installed.</P>
		<P class="info">Please notice that newer versions of the .NET Framework might not 
			be able to run EditVoicepack (it will then allow you to install both version 
			1.1 and the newer version).</P>
		<H3>Upgrading from version 3.0</H3>
		<OL>
			<LI>
				If you have made or imported any custom modifications it is recommended you 
				make a backup from version 3.0 before installing version 3.1.<BR>
			This backup will normally not be needed unless a problem occurs doing 
			installation.
			<LI>
			Run Setup.EXE and let it uninstall the existing version.
			<LI>
				When you start EditVoicepack 3.1 the first time, select “Yes” to preserve the 
				custom modifications and settings you had in version 3.0. If you select “No” 
				EditVoicepack 3.1 will use the default settings.</LI></OL>
		<P>Please notice that not all custom modifications for <EM>Microsoft Flight Simulator 
				2002</EM> are compatible with <EM>Microsoft Flight Simulator 2004: A Century of 
				Flight</EM> and you might have to delete some of them. You will be notified 
			of any problems when you run Update Voicepack.</P>
		<H3>Upgrading from version 2.x</H3>
		<OL>
			<LI>
			Install EditVoicepack to a new directory as outlined under “First time users”.
			<LI>
			Create a backup from version 2.x
			<LI>
			Restore the backup into version 3.1
			<LI>
				You can now delete version 2.x, unless you want to use it for <EM>Microsoft Flight 
					Simulator 2002</EM>.</LI></OL>
		<H3>Upgrading from version 1.x</H3>
		<OL>
			<LI>
			Export your custom modifications from EditVoicepack 1.x
			<LI>
			Install EditVoicepack to a new directory as outlined under “First time users”.
			<LI>
				Import the custom modifications into EditVoicepack 3.1</LI></OL>
		<H3>Uninstalling EditVoicepack</H3>
		<P>If you want to uninstall EditVoicepack simply use the Add or Remove Programs 
			feature of the Control Panel (see Windows help for details).</P>
		<H2>Running EditVoicepack the first time</H2>
		<P>After installation the following steps must be performed to apply the voicepack 
			modifications to the <EM>Microsoft Flight Simulator 2004: A Century of Flight</EM>
			data files:</P>
		<OL>
			<LI>
				Close <EM>Microsoft Flight Simulator 2004: A Century of Flight</EM>
			if you have it running.
			<LI>
			Run EditVoicepack (the installer placed an icon in your start menu).
			<LI>
			If a dialog opens informing you of new updates, you can install them at this 
			time (EditVoicepack will attempt to connect to a server at this stage to 
			determine if any updates are available, so personal firewalls or dial-up 
			dialogs might appear at this stage).
			<LI>
			Select "Update Voicepack" from the "File" menu. You can change the settings in 
			the dialog or simply go with the default.
			<LI>
				You are done - close EditVoicepack by selecting "Exit" from the "File" menu.<BR>
				If you installed any updates at step 3 or changed the settings under step 4, 
				you should save when prompted.</LI></OL>
		<P>You might want to read the sections “Making callsigns selectable in Flight 
			Simulator” and “Locate aircraft configuration errors” to take full advantage of 
			EditVoicepack.</P>
		<P>
			<H2>Keeping EditVoicepack updated</H2>
		<P>EditVoicepack can automatically download modifications from a central server. 
			This means that you will not have to search various Flight Simulator download 
			sites for additional modifications – they are all delivered directly to your 
			computer. EditVoicepack will automatically attempt to download updates from the 
			server each time you start it. If an update is available a dialog will open 
			allowing you to install the update. You will also be notified of new program 
			versions this way. You can manually check for updates using the functions 
			available in the about box. In the about box you can also disable the automatic 
			check at startup if you prefer to have full control over when the updates are 
			downloaded.</P>
		<P>If your Flight Simulator system is not connected to the Internet you can visit 
			the <A href="http://www.editvoicepack.com">EditVoicepack homepage</A> to 
			download an offline update package.</P>
		<P class="info">You must run Update Voicepack before the updates are available in 
			Flight Simulator. Saving is not enough as it only saves the data file 
			EditVoicepack stores the modifications in. Update Voicepack is the only 
			function that applies the modifications to Flight Simulator.</P>
		<P>If you look at the tree to the left you will find all the modifications 
			controlled though the EditVoicepack server under the “Standard Modifications” 
			branch. You can not delete or change these modifications, but you can exclude 
			them so they will not be written to Flight Simulator (see Determining which 
			modifications to include).</P>
		<H2>Determining which modifications to include</H2>
		<P>When you run Update Voicepack you can select which regions you want to include 
			modifications for. This should be sufficient for most users, but in some 
			situations it can be desirable to control inclusion or exclusion of groups of 
			modifications, or even a single modification. This is done by selecting the 
			checkboxes in the tree view to the left. Most checkboxes have three states: 
			Explicit Included (white with a green checkmark), Explicit Excluded (white 
			without any checkmark), or Default (gray with or without a green checkmark).</P>
		<P>Notice a single modification can be inserted several places in the tree.</P>
		<P>If a checkbox is set to Default, it will be included if any of its direct parent 
			nodes in the tree are included (either because it is explicit included or if it 
			is included by default as well).</P>
		<P class="info">The presence of a green checkmark always indicates the node is 
			included while the lack off a green checkbox will indicate the node is 
			excluded.</P>
		<H2>Creating modifications</H2>
		<P>Creating your own modifications is fairly simple task once you get used to it. 
			Please complete the tutorial
			outlining the process with screenshots before</P>
		<H3>Creating a new callsign</H3>
		<P>This is covered by the tutorial.</P>
		<H3>Creating a new airport</H3>
		<P>There are two different types of modifications for airports: ICAO and Agent. The 
			ICAO modification is used when ATC refers to the airport itself – for example 
			as destination in an IFR clearance or when it is used to determine the position 
			of the aircraft. The Agent code is used when communicating with a specific 
			radio service (clearance, tower, ground, approach, or departure). While ICAO 
			modifications can simply be added and will work right away Agent modifications 
			require a matching agent in the Airport Facilities Data (typically created with 
			AFCAD).</P>
		<P>In most cases it is enough to create an ICAO modification as EditVoicepack 
			automatically will write an agent modification. The agent will use the phrase 
			as identifier, meaning the Com Frequency Name in AFCAD must match the phrase in 
			EditVoicepack to work. Agent modifications are typically only created if you 
			wish to change an existing entry in the default Microsoft voicepack.</P>
		<H3>Creating a new aircraft</H3>
		<P>In Flight Simulator aircrafts are typically identified as a combination of a 
			manufacturer (for example Airbus) and a model (for example 340). Please see 
			“Locate aircraft configuration errors” for details on how the aircraft type and 
			model are specified in the aircrafts configuration files.</P>
		<H3>Creating new Phraseology</H3>
		<P>The phraseology modifications allow you to change the sentences spoken by ATC 
			and pilots. Notice that you can only change existing phrases – you can not 
			insert new procedures in the ATC procedures. It is for example not possible to 
			insert a phrase for requesting pushback – as there is no pushback sentence to 
			replace. It is not possible to change the numbers spoken by ATC either, and 
			hence it is not possible to change altimeter pressure to be given in millibar.</P>
		<P>Initially phrases are created as all other modifications, except you can insert 
			markers where other sound bits will be inserted when ATC places the 
			modification. You insert the positions in the phrase by enclosing a keyword in 
			<> brackets. Try typing “<” (without the double quotes) in the filter 
			to see samples of this in the default Flight Simulator voicepack. This will 
			also give you an idea which identifiers you can override as well as which 
			keywords you can use in the markers. The Voicepack SDK from Microsoft can 
			provide further details on possible identifiers and keywords.</P>
		<P>Each marker in the phrase must be matched by a marker with the same name in the 
			wave file. Right click the wave file display in the Markers section (above the 
			sound segments) to insert a marker in the wave file. Select the marker by 
			clicking it to assign the name to it. Notice that markers are copied with the 
			sound segments, so it can be an advantage to add the markers to the first voice 
			before copying the segments.</P>
		<H2>Correcting a default Flight Simulator entry</H2>
		<P>You must be able to create modifications before proceeding with this section.</P>
		<P>Flight Simulator allows up to 16 variations of each entry in the voicepacks (so 
			16 identical identifiers). Each variation will be assigned a unique number. 
			This is used to make ATC less monotone. For example when flight Cimber 123 is 
			handed off to the tower on frequency 121.0 the pilot can respond “Going to 
			121.0, Cimber 123”, “121.0 for Cimber 123”, or simply “121.0, Cimber 123”. When 
			looking at existing entries in the default Flight Simulator voicepack using the 
			filter display of EditVoicepack you will notice that some of the identifiers 
			are followed by a number in brackets. This is the identifier. If no number is 
			present only one variation exist for the specific identifier.</P>
		<P>The default behavior of EditVoicepack is to add the modifications as additional 
			variations in case the identifier is already present in the default Flight 
			Simulator voicepack. This means pilots and ATC will randomly choose between the 
			default entry in Flight Simulator and your modification. To make sure your 
			modification replaces the default Flight Simulator entry select “Force 
			Variation” and indicate the variation to replace.</P>
		<H2>Uploading to the server</H2>
		<P>One of the strong points of EditVoicepack is that you do not have to create all 
			the modifications you would like to the voicepack, neither do you have to 
			search various sites to find them. EditVoicepack lets the users upload their 
			modifications to the server, where they will be automatically distributed to 
			all other users of EditVoicepack.</P>
		<P>Please notice that there are very strict requirements to the format used in the 
			modification as well as doing the upload. Please check the upload tutorial for details before attempting to upload a modification.</P>
		<P>To upload your modification, right click it and select “Send to server..." or 
			“Update Server..." (only one will be present, depending on which node you right 
			clicked). A wizard will now open and guide you though the process. After you 
			have uploaded the update, you can visit <A href="http://www.editvoicepack.com">http://www.editvoicepack.com</A>
			to track the review process of the modification.</P>
		<P>Besides your own modifications, you can also upload requests to have the 
			standard modifications changed (as before, right click and select “Send to 
			server...”. It is however only possible to request that the modification is 
			deleted or to change the groups the modification is assigned to. If you would 
			like to make further changes (for example improving the sounds), please copy 
			the modification first (right click it and select “Copy”). You can now make 
			your changes in the new modification and upload it to the server.</P>
		<P>If you upload a new callsign it will automatically be moved from the custom 
			section of EditVoicepack to the standard section. Any changes you have done 
			after the modification was uploaded will be lost. In case the modification was 
			changed by the reviewer, you will loose your original data as well. If you want 
			to preserve your data, please export the modification after uploading it to the 
			server. If you are changing an existing modification, only the copy in your 
			standard section will be updated, the copy in the custom section will remain 
			unmodified, and you should delete it as soon as your modification has been 
			accepted</P>
		<P>The server tracking the uploaded modifications uses the Identifier to check if 
			you are updating an existing modification. If the identifier needs to be 
			changed, the server can not match the uploaded modification with the existing 
			modification. Please use the comments field to specify the original Identifier 
			that should be deleted. If the reviewer still fails to delete the wrong 
			identifier, you can upload a request to have it deleted after your new 
			identifier has been accepted.</P>
		<H2>Making callsigns selectable in Flight Simulator</H2>
		<P>When selecting an aircraft in Flight Simulator you can also change the callsign 
			though a dropdown list. The entries available in the list are found in a file 
			named “airlines.cfg” in the “aircraft” folder of <EM>Microsoft Flight Simulator 
				2004: A Century of Flight</EM>. Notice that a callsign do not need to be in 
			this file for ATC to pronounce it (ATC will work fine if the file is completely 
			missing) neither will ATC necessarily be able to pronounce a callsign simply 
			because it is listed “airlines.cfg”.</P>
		<P>If you want to be able to be able to select all available callsigns run “Update 
			airlines.cfg” from the “Tools” menu each time you run “Update Voicepack”.</P>
		<H2>Locate aircraft configuration errors</H2>
		<P>ATC use settings in the aircraft.cfg files found in the folder of each aircraft 
			to determine the manufacturer and type of the aircraft, as well as the callsign 
			to use. Please consult the Microsoft SDK’s for details on the general format of 
			the aircraft.cfg file (information can probably also be found on various Flight 
			Simulator web sites).</P>
		<P>Each line listed below must be set to match an existing identifier of the 
			specified type (callsign, aircraft manufacturer, or aircraft type) – either 
			from the default voicepack or a modification added by EditVoicepack.</P>
		<P>You can use the function “View Missing…” from the “Tools” menu to locate 
			aircraft.cfg files referring to non-existing identifiers. Please remember that 
			a missing entry do not necessarily mean you should immediately download or 
			create a modification – it could as well indicate the aircraft.cfg file is 
			wrong and can simply be changed.</P>
		<P>Under the [General] section of the aircraft.cfg file you should find two lines 
			related to ATC:</P>
		<UL>
			<LI>
				atc_type<BR>
				This is the Aircraft Manufacturer. Unfortunately Microsoft where not consistent 
				between the ATC and aircraft system, hence “type” refers to two different 
				things. EditVoicepack follows the definition used in the ATC system.<BR>
			Notice that deleting this line (or leaving the setting empty) will result in 
			ATC using “Experimental”. If you want to ensure ATC does not include a 
			manufacturer (as the manufacturer is included in some aircraft types in the 
			default voicepack) set it to a non-existing identifier (for example “silent”).
			<LI>
				atc_model<BR>
				This is the Aircraft Model in EditVoicepack.</LI></UL>
		<P>For each livery (or model) entry you will find four lines related to ATC:</P>
		<UL>
			<LI>
				atc_id<BR>
			This is the registration number and will be used if no flight number is 
			selected (for user aircrafts) or if specified in the flight plan (for AI 
			aircrafts)
			<LI>
				atc_airline<BR>
			This is the Callsign in EditVoicepack
			<LI>
				atc_flight_number<BR>
			The flight number is used in combination with the callsign. If the flight 
			number isn’t specified ATC will refer to a user aircraft by the registration 
			number. This entry is ignored for AI aircraft as the flight number is specified 
			in the flight plan.
			<LI>
				atc_heavy<BR>
				If set to 1 “Heavy” will be appended to the callsign.</LI></UL>
		<H2>Importing and exporting modifications</H2>
		<P>While the automatic update will be sufficient for most users some will have the 
			need to share specific callsigns not accepted on the official server (for 
			example unofficial callsigns used in real life but not recognized by ICAO). You 
			can export a modification to a file by right clicking the modification in the 
			tree to the left and the selecting “Export”.</P>
		<P>To import a modification select “Import” from the “File” menu. Please read the 
			warning dialog displayed the first time you select import. Please be very 
			careful what you import. A bad modification can render EditVoicepack unstable 
			and force you to restore a backup of the data file loosing any changes you made 
			after the backup.</P>
		<H2>Creating and restoring a backup</H2>
		<P>You can use the backup functionality to ensure you do not loose any custom 
			modifications or inclusion settings. Select “Create Backup” from the “File” 
			menu to create a backup. Select “Restore Backup” to restore the backup into 
			EditVoicepack. Notice that restoring the backup will also affect the 
			modifications controlled by the EditVoicepack server, and a new update from the 
			EditVoicepack server is most likely needed to bring them up to date.</P>
		<H2>Troubleshooting</H2>
		<H3>Which files does EditVoicepack modify?</H3>
		<P>EditVoicepack only modifies two files in the <I>Microsoft Flight Simulator: A 
				Century of Flight</I> directory. One is airlines.cfg (see “Making callsigns 
			selectable in Flight Simulator” for details).</P>
		<P>The other (and more important) file modified is named <I>usenglishbig.gvp</I> and 
			contains all spoken language used by the ATC, as well as the text displayed in 
			the ATC window. This file can be found in the <EM>Sound</EM> directory of <I>Microsoft 
				Flight Simulator: A Century of Flight</I> In case you selected the compact 
			installation of <I>Microsoft Flight Simulator: A Century of Flight</I>, the 
			file might be called <I>usenglishsmall.gvp</I>. Localized (translated) versions 
			of <I>Microsoft Flight Simulator: A Century of Flight</I> will have different 
			file names. EditVoicepack is designed to recognize the files in any language; 
			however it has mainly been tested on the English version.</P>
		<P>If you do not use the accelerated voicepack <EM>usenglishsmall.gvp</EM> will be 
			modified directly. If you use the accelerated voicepack the file will be 
			renamed to <EM>USEnglishBig.gvp.evpOrg</EM> and a new file named <EM>Evp_Accelerated.gvp</EM>
			will be created.</P>
		<H3>Will EditVoicepack work with additional or changed voicepacks?</H3>
		<P>No, EditVoicepack will only work with the unmodified default voicepacks supplied 
			with <I>Microsoft Flight Simulator: A Century of Flight</I>. If you have 
			manually changed the voicepack using the Microsoft SDK (or any other mean than 
			EditVoicepack) can give one of the following problems:
		</P>
		<UL>
			<LI>
			EditVoicepack might refuse to load
			<LI>
			EditVoicepack might not be able to complete Update Voicepack
			<LI>
				Update Voicepack might complete, but some of the modifications no longer 
				produce the intended result.</LI></UL>
		<P>If this happens, please follow the instructions in the section “EditVoicepack 
			won’t start (Microsoft Voicepack damaged)”.
		</P>
		<H3>I can no longer select a reply to ATC instructions
		</H3>
		<P>This problem will typically occur if you have applied or removed voicepak 
			acceleration. Please chose Settings/ATC in Flight Simulator and ensure you have 
			a pilot voice assigned.
		</P>
		<H3>Some of the nodes in the tree on the left are colored red</H3>
		<P>This indicates a problem with one or more modifications. Drill down the tree 
			until you locate the problematic modification (following the red nodes in the 
			tree). When you select it, it will display a red text below the Author field 
			where you can see what the problem. If more than one error exists the text will 
			change every few seconds. Correct the error and the color will change back to 
			black. In a few cases where you do not want to make any changes you can ignore 
			the error (press the Ignore Errors button and set a checkmark for the errors 
			you would like to ignore).
		</P>
		<H3>I can’t select the new callsigns in Flight Simulator?
		</H3>
		<P>Most likely you did not update airlines.cfg. Please see “Making callsigns 
			selectable in Flight Simulator”.
		</P>
		<H3>I can’t hear the new modifications I added
		</H3>
		<P>First of all ensure you did run Update Voicepack whenever you change anything in 
			EditVoicepack. If you do not run Update Voicepack the Flight Simulator file 
			containing the wave files used by ATC will not be changed. Secondly please 
			ensure all voices have a sound segment defined. Finally check that you do not 
			have a copy of the gvp file located in the Sound directory (some people do this 
			to make a backup of the original file not realizing that Flight Simulator will 
			still load it even though the name is changed).
		</P>
		<H3>My plane is referred to by registration number instead of callsign.
		</H3>
		<P>Please ensure you have a flight number assigned.
		</P>
		<H3>AI traffic is referred to by registration number instead of callsign.
		</H3>
		<P>This is due to a setting in the flight plan used by the AI plane. Please refer 
			to the documentation of the utility you use to create or install the flight 
			plans.
		</P>
		<H3>ATC says “Fokker Fokker Jet” or similar duplicates.
		</H3>
		<P>For unknown reasons Microsoft included the manufacturer in the wave file for 
			some of the aircraft model entries. Please see “Locate aircraft configuration 
			errors” for a solution to this problem.</P>
		<H3>ATC calls my Airbus 319 an A320, my Beech 1900D a Beech 1900, etc</H3>
		<P>Basically it does this because nobody cares about the exact model of your plane 
			(nope, the serial number and your shoe size should not be included when you 
			contact ATC either). The type used must give some ideas of the capabilities of 
			the plane as well as visual appearance. Are these two largely identical it is 
			not really relevant which specific aircraft model it is.</P>
		<H3>The changes I make in aircraft.cfg are ignored
		</H3>
		<P>Changes you make in the user interface of flight simulator (typically changing 
			callsign) are not written to the aircraft.cfg file, but to a user specific file 
			in C:\Documents and Settings\<username>\Application 
			Data\Microsoft\FS9\AIRCRAFT (this is the location on Windows XP and it will 
			most likely be different on Windows 98/ME - in this case you can either search 
			for the files, or upgrade to XP - needles to say I recommend upgrading to XP).
		</P>
		<P>This is done as a modern computer is a multi-user system, and several people 
			must be able to run the same application using different settings.
		</P>
		<H3>EditVoicepack won’t start (Microsoft Voicepack damaged)</H3>
		<P>Typically this happens when the voicepack files of <EM>Microsoft Flight Simulator 
				2004: A Century of Flight</EM> has been changed by another program than 
			EditVoicepack (like MyTraffic) but it can also happen in a few other 
			situations.</P>
		<P>Please restore the original file from your <I>Microsoft Flight Simulator 2004: A 
				Century of Flight</I> CD number 2. The file is inside the file 
			"MSGame4.cab" for the 10 voice setup, and inside the "MSGame5.cab" file for the 
			three voice setup. Copy the file to the Sound directory under the Flight 
			Simulator directory. In case the <EM>Sound</EM> directory contains files named <EM>*.evpOrg</EM>
			or <EM>Evp_Accelerated.gvp</EM> they should be deleted.</P>
		<H3>EditVoicepack won’t start (Missing registry key)</H3>
		<P>When you install Flight Simulator a registry key is created pointing to the 
			location <I>Microsoft Flight Simulator 2004: A Century of Flight</I> is 
			installed. If you move <I>Microsoft Flight Simulator 2004: A Century of Flight</I>
			to another directory you should update the registry key to reflect the new 
			location. If you are not comfortable editing the registry you should follow the 
			following procedure:</P>
		<OL>
			<LI>
				Rename the directory you installed <EM>Microsoft Flight Simulator 2004: A Century 
					of Flight</EM>
			in (the name does not matter)
			<LI>
				Install <EM>Microsoft Flight Simulator 2004: A Century of Flight</EM>
			in the intended location
			<LI>
				Delete the directory of the newly installed <EM>Microsoft Flight Simulator 2004: A 
					Century of Flight</EM>
			<LI>
				Rename the directory from step 1 back to the intended name</LI></OL>
		<H3>EditVoicepack won't start (Unhandled Exception)</H3>
		<P>This can be a serious problem and I can't provide a bullet proof solution. I 
			recommend following the following procedure:</P>
		<OL>
			<LI>
			Uninstall EditVoicepack
			<LI>
			Uninstall the .NET Framework version 1.1
			<LI>
			Reboot
			<LI>
			Install the .NET Framework version 1.1
			<LI>
			Run Windows Update - reboot if required
			<LI>
				Install EditVoicepack</LI></OL>
		<P>If you haven't done so already, installing the latest service pack for Windows 
			might also solve the problem.</P>
		<H2>Distribution</H2>
		<P>Beta versions of EditVoicepack can not be distributed to any site without 
			permission (please see feedback section for contact information). A beta 
			version will have the word Beta after the version number at the top of this 
			file - the word Beta will not be present in the software itself - it is only 
			this readme file that can be used to determine if a package is a beta version.</P>
		<P>Release versions can be freely distributed on any media (online or CD etc) as 
			long as the package is not modified in any way, and no payment is directly 
			required for the file. A reasonable indirect payment (for example a fee for 
			fast access to a file library, or payment for a magazine containing the program 
			on a cover CD) is acceptable. If you have any questions, please contact me on <A href="mailto:[email protected]">
				[email protected]</A>. If you intent to distribute EditVoicepack on a 
			CD please contact me - I might be able to supply an installable version 
			containing the latest updates as well as the .NET Framework.</P>
		<P>EditVoicepack can be bundled with commercial products, as long as I receive a 
			copy of the finished product - please contact me for details. Commercial addon 
			authors that recommends users to use EditVoicepack with their products but do 
			not include EditVoicepack directly with their product (download or other form) 
			are requested - but not required - to provide me with a free version as well.</P>
		<H2>Conditions of Use</H2>
		<P>This software is provided "as is", and usage of it is the responsibility of the 
			user - I accept no responsibility for any damage this program might course.
		</P>
		<H2>Feedback</H2>
		<P>If you have constructive criticism or any other form of feedback, please send me 
			an email on <A href="mailto:[email protected]">[email protected]</A>. 
			Please notice any email mentioning missing or low quality callsigns, will be 
			ignored - most of the callsigns shipped with this package can easily be 
			improved - it just takes more time than the author had available. Use the build 
			in functionality to send an improved or additional callsign instead.</P>
		<H6>Copyright © 2002-2004 Lars Mшllebjerg, All rights reserved.</H6>
	</body>
</html>

editvoicepack31.zip

Имя файла Дата Размер
Setup.exe 16.10.2004 15:40 27 KB
EditVoicepack.msi 16.10.2004 15:48 2 MB
EtEllerAndet.exe 19.03.2003 01:03 108 KB
EtEllerAndet.ini 16.10.2004 15:48 180 B
Main.css 07.09.2004 00:58 2 KB
Readme.html 16.10.2004 16:03 33 KB
avsim_ru.diz 09.02.2003 03:00 394 B
Итого: 2 MB
This utility allows to add FS2004 callsigns. In the distribution 800 call.
→ Size: 2 MB
→ Date: 23 years ago (18.08.2003 10:02)
→ Author: Lars Moellebjerg
→ License: Freeware - Free version, Unlimited Distribution
→ Downloaded: 3021 time(s)