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Softhore2020/SweetFX/SweetFX/Making shaders.txt

I was asked in a PM by Nexus user "CassyCade" how one made new shaders for SweetFX.
I thought I'd share my reply with you guys too as there might be someone here that wanted to try their hand at making a shader.

Quote:
The way SweetFX work is the dlls each call their own .fx file which sets up code specific to them , then the main.h file is called which loads each shader if it has been enabled in the settings, and then later in the file calls it if it's been enabled.

I suggest that you start by going into the SweetFX/Shaders/ folder and make a copy of another shader .h file like splitscreen.h and name your copy what you will.
Then go to the main.h file and copy the code that loads splitscreen.h and paste it in again and change the USE_SPLITSCREEN to USE_YOURSHADERNAME and point it to your shader file.
Next find the section that runs the splitscreen pass and change it to run your shader.
Code:

	// Splitscreen
	#if (USE_CADERSHADER == 1)
		FinalColor = CaderShaderPass(FinalColor,tex);
	#endif

Then open the SweetFX_settings.txt file and create a new option to enable or disable your shader at the top and create a new section later in the file to set it's settings (you can copy the section for another shader again - just make sure you don't use the same #define constant names.

You now have a copy of the splitscreen shader.

Now edit the new shader so the function name matches the name you called earlier in main.h and remove the body of the shader function and write your own code here.
Code:

   /*-----------------------------------------------------------.   
  /                      CaderShader                           /
  '-----------------------------------------------------------*/
/*
Awesome shader by cassycade

- Does this and a little bit of that.
*/

float4 CaderShaderPass( float4 colorInput, float2 tex )
{
//your code here



//return something; //must be a float4

//I usually do :
//colorInput.rgb = my_awesome_output;

//return colorInput;
}

You can write hlsl shaders in whatever editor you like.
I use Notepad2, but Notepad++ is also a good text editor.

I also use GPU ShaderAnalyzer to profile the shaders and get a better insight into how the hlsl code translates into assembler.
I also test using a dx9 demo by Humus to profile the speed of the shader in a real environment rather than just guess based on how many assembler instructions it compiles to.
You can use any dx9, dx10 or dx11 program, but I suggest a simple one that runs at a great frame rate and displays the fps so you can easily tell how much your shader affects performance.

Other useful tools are :
Graphtoy to visualize graphs in a shader language - do note that Graphtoy uses glsl which is very similar but not identical to hlsl.
And WolframAlpha to help you reduce or plot (both reduce and plot are wolframalpha keywords .. try them) your algoritms and to doublecheck your math. Simply entering in your formula (in a syntax that wolframalpha understands) can yield you hints on how you can rephrase your algorithm, which may or may not get it to run faster - remember to benchmark your code changes .. never assume that it runs better/faster - check.

The log.log file and GPU ShaderAnalyzer will both give you hints when something goes wrong and it won't compile right.
I often forget an ; or forget to close a ( with a )

The official list of HLSL intrinsic functions is also an important reference. Remember than for the most part you can ignore intrinsics for shader model 4 and 5 since DX 9 only supports up to shader model 3.

Also if you find yourself needing the tex2D function (very likely) then I've written a alias function called myTex2D that calls the correct function for dx9 when using that and call the correct function for dx10/11 when using that.
I suggest you use it.

69145-Softhore2020.zip

Имя файла Дата Размер
Softhore2020/ 27.08.2020 21:15
Softhore2020/SweetFX/ 27.08.2020 21:15
Softhore2020/SweetFX/config_presets/ 27.08.2020 21:15
Softhore2020/SweetFX/config_presets/preset0.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset1.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset10.ini 12.04.2020 02:37 2 KB
Softhore2020/SweetFX/config_presets/preset11.ini 12.04.2020 02:37 2 KB
Softhore2020/SweetFX/config_presets/preset12.ini 12.04.2020 02:37 2 KB
Softhore2020/SweetFX/config_presets/preset2.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset3.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset4.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset5.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset6.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset7.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/config_presets/preset8.ini 06.08.2020 03:13 2 KB
Softhore2020/SweetFX/config_presets/preset9.ini 12.04.2020 02:36 2 KB
Softhore2020/SweetFX/d3d9.dll 09.08.2012 03:57 167 KB
Softhore2020/SweetFX/d3d9.fx 29.09.2013 06:23 12 KB
Softhore2020/SweetFX/dlls/ 27.08.2020 21:15
Softhore2020/SweetFX/dlls/FXAA DX9 dll/ 27.08.2020 21:15
Softhore2020/SweetFX/dlls/FXAA DX9 dll/d3d9.dll 06.08.2011 02:03 75 KB
Softhore2020/SweetFX/dlls/SMAA dlls/ 27.08.2020 21:15
Softhore2020/SweetFX/dlls/SMAA dlls/d3d9.dll 09.08.2012 03:57 167 KB
Softhore2020/SweetFX/dlls/SMAA dlls/dxgi.dll 09.08.2012 04:07 391 KB
Softhore2020/SweetFX/dxgi.dll 09.08.2012 04:07 391 KB
Softhore2020/SweetFX/dxgi.fx 29.09.2013 06:29 13 KB
Softhore2020/SweetFX/Game_compability.txt 30.09.2013 07:57 3 KB
Softhore2020/SweetFX/injector.ini 18.03.2013 09:46 642 B
Softhore2020/SweetFX/log.log 30.09.2013 10:07 3 KB
Softhore2020/SweetFX/Making shaders.txt 19.03.2013 07:25 4 KB
Softhore2020/SweetFX/Presets/ 27.08.2020 21:15
Softhore2020/SweetFX/Presets/Default_1.5_settings.txt 08.09.2014 23:26 19 KB
Softhore2020/SweetFX/Presets/sky_setting_01.txt 08.08.2014 04:59 19 KB
Softhore2020/SweetFX/Presets/sky_setting_02.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/Presets/sky_setting_03.txt 23.09.2014 12:04 20 KB
Softhore2020/SweetFX/Presets/sky_setting_04.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/Presets/sky_setting_05.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/Presets/sky_setting_06.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/Presets/sky_setting_07.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/Presets/sky_setting_08.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/Presets/sky_setting_09.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/Presets/sky_setting_10.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/Presets/sky_setting_11.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/Presets/sky_setting_12.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/Presets/sky_setting_13.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/shader.fx 30.09.2013 02:50 4 KB
Softhore2020/SweetFX/Shaders/ 27.08.2020 21:15
Softhore2020/SweetFX/Shaders/AdvancedCRT.h 07.09.2013 09:56 9 KB
Softhore2020/SweetFX/Shaders/Bloom.h 30.03.2013 22:32 3 KB
Softhore2020/SweetFX/Shaders/Border.h 30.09.2013 08:50 1 KB
Softhore2020/SweetFX/Shaders/Cartoon.h 30.09.2013 08:45 1006 B
Softhore2020/SweetFX/Shaders/Curves.h 29.09.2013 04:12 8 KB
Softhore2020/SweetFX/Shaders/Custom.h 01.10.2013 09:52 723 B
Softhore2020/SweetFX/Shaders/Dither.h 30.09.2013 09:23 8 KB
Softhore2020/SweetFX/Shaders/DPX.h 23.09.2013 07:23 2 KB
Softhore2020/SweetFX/Shaders/Explosion.h 26.09.2013 23:36 748 B
Softhore2020/SweetFX/Shaders/Fxaa3_11.h 14.12.2011 08:41 33 KB
Softhore2020/SweetFX/Shaders/HDR.h 05.03.2013 07:49 2 KB
Softhore2020/SweetFX/Shaders/Levels.h 06.09.2013 22:07 1 KB
Softhore2020/SweetFX/Shaders/LiftGammaGain.h 09.04.2013 05:27 790 B
Softhore2020/SweetFX/Shaders/LumaSharpen.h 01.10.2013 10:28 9 KB
Softhore2020/SweetFX/Shaders/Main.h 30.09.2013 01:38 8 KB
Softhore2020/SweetFX/Shaders/Monochrome.h 09.04.2013 05:37 538 B
Softhore2020/SweetFX/Shaders/Sepia.h 08.09.2013 22:15 1 KB
Softhore2020/SweetFX/Shaders/SMAA.h 29.09.2013 09:12 54 KB
Softhore2020/SweetFX/Shaders/Splitscreen.h 24.11.2012 04:11 2 KB
Softhore2020/SweetFX/Shaders/SweetCRT.h 30.09.2013 08:47 604 B
Softhore2020/SweetFX/Shaders/Technicolor.h 20.10.2012 08:37 1 KB
Softhore2020/SweetFX/Shaders/Tonemap.h 28.09.2012 09:56 2 KB
Softhore2020/SweetFX/Shaders/Vibrance.h 30.09.2013 08:29 2 KB
Softhore2020/SweetFX/Shaders/Vignette.h 30.09.2013 08:38 3 KB
Softhore2020/SweetFX/SweetFX/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/dlls/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/dlls/FXAA DX9 dll/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/dlls/FXAA DX9 dll/d3d9.dll 06.08.2011 02:03 75 KB
Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/d3d9.dll 09.08.2012 03:57 167 KB
Softhore2020/SweetFX/SweetFX/dlls/SMAA dlls/dxgi.dll 09.08.2012 04:07 391 KB
Softhore2020/SweetFX/SweetFX/Game_compability.txt 30.09.2013 07:57 3 KB
Softhore2020/SweetFX/SweetFX/Making shaders.txt 19.03.2013 07:25 4 KB
Softhore2020/SweetFX/SweetFX/Presets/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/Presets/Default_1.5_settings.txt 08.09.2014 23:26 19 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_01.txt 08.08.2014 04:59 19 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_02.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_03.txt 23.09.2014 12:04 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_04.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_05.txt 23.01.2015 01:21 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_06.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_07.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_08.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_09.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_10.txt 23.01.2015 01:22 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_11.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_12.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/SweetFX/Presets/sky_setting_13.txt 23.01.2015 01:23 20 KB
Softhore2020/SweetFX/SweetFX/Shaders/ 27.08.2020 21:15
Softhore2020/SweetFX/SweetFX/Shaders/AdvancedCRT.h 07.09.2013 09:56 9 KB
Softhore2020/SweetFX/SweetFX/Shaders/Bloom.h 30.03.2013 22:32 3 KB
Softhore2020/SweetFX/SweetFX/Shaders/Border.h 30.09.2013 08:50 1 KB
Softhore2020/SweetFX/SweetFX/Shaders/Cartoon.h 30.09.2013 08:45 1006 B
Softhore2020/SweetFX/SweetFX/Shaders/Curves.h 29.09.2013 04:12 8 KB
Softhore2020/SweetFX/SweetFX/Shaders/Custom.h 01.10.2013 09:52 723 B
Softhore2020/SweetFX/SweetFX/Shaders/Dither.h 30.09.2013 09:23 8 KB
Softhore2020/SweetFX/SweetFX/Shaders/DPX.h 23.09.2013 07:23 2 KB
Softhore2020/SweetFX/SweetFX/Shaders/Explosion.h 26.09.2013 23:36 748 B
Softhore2020/SweetFX/SweetFX/Shaders/Fxaa3_11.h 14.12.2011 08:41 33 KB
Softhore2020/SweetFX/SweetFX/Shaders/HDR.h 05.03.2013 07:49 2 KB
Softhore2020/SweetFX/SweetFX/Shaders/Levels.h 06.09.2013 22:07 1 KB
Softhore2020/SweetFX/SweetFX/Shaders/LiftGammaGain.h 09.04.2013 05:27 790 B
Softhore2020/SweetFX/SweetFX/Shaders/LumaSharpen.h 01.10.2013 10:28 9 KB
Softhore2020/SweetFX/SweetFX/Shaders/Main.h 30.09.2013 01:38 8 KB
Softhore2020/SweetFX/SweetFX/Shaders/Monochrome.h 09.04.2013 05:37 538 B
Softhore2020/SweetFX/SweetFX/Shaders/Sepia.h 08.09.2013 22:15 1 KB
Softhore2020/SweetFX/SweetFX/Shaders/SMAA.h 29.09.2013 09:12 54 KB
Softhore2020/SweetFX/SweetFX/Shaders/Splitscreen.h 24.11.2012 04:11 2 KB
Softhore2020/SweetFX/SweetFX/Shaders/SweetCRT.h 30.09.2013 08:47 604 B
Softhore2020/SweetFX/SweetFX/Shaders/Technicolor.h 20.10.2012 08:37 1 KB
Softhore2020/SweetFX/SweetFX/Shaders/Tonemap.h 28.09.2012 09:56 2 KB
Softhore2020/SweetFX/SweetFX/Shaders/Vibrance.h 30.09.2013 08:29 2 KB
Softhore2020/SweetFX/SweetFX/Shaders/Vignette.h 30.09.2013 08:38 3 KB
Softhore2020/SweetFX/SweetFX/SweetFX_compatibility_settings.txt 24.09.2013 17:30 863 B
Softhore2020/SweetFX/SweetFX readme.txt 01.10.2013 10:37 28 KB
Softhore2020/SweetFX/SweetFX_compatibility_settings.txt 24.09.2013 17:30 863 B
Softhore2020/SweetFX/SweetFX_preset.txt 30.09.2013 09:04 86 B
Softhore2020/SweetFX/SweetFX_settings.txt 08.09.2014 23:24 19 KB
Softhore2020/Texture/ 27.08.2020 21:15
Softhore2020/Texture/sky_afternoon_0.bmp 24.08.2020 19:07 3 KB
Softhore2020/Texture/sky_afternoon_1.bmp 24.08.2020 19:07 3 KB
Softhore2020/Texture/sky_afternoon_2.bmp 24.08.2020 19:07 3 KB
Softhore2020/Texture/sky_afternoon_3.bmp 24.08.2020 19:07 3 KB
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Softhore2020/Texture/sky_afternoon_9.bmp 22.08.2020 00:29 3 KB
Softhore2020/Texture/sky_dawn_0.bmp 05.04.2010 23:35 3 KB
Softhore2020/Texture/sky_dawn_1.bmp 05.04.2010 23:35 3 KB
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Softhore2020/Texture/sky_midnight_9.bmp 04.01.2005 21:07 3 KB
Softhore2020/Texture/sky_morning_0.bmp 24.08.2020 19:07 3 KB
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Softhore2020/Texture/sky_postdawn1_0.bmp 05.04.2010 23:37 3 KB
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Softhore2020/Texture/sky_postsunset1_0.bmp 11.01.2015 07:51 3 KB
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avsim_su.diz 27.08.2020 15:58 310 B
Итого: 3 MB
Hi!
It's 2020, and many of us still fly in our beloved fs2004.
I painted daytime sky textures and added atmospheric haze. All this works with Supersky2015 or SweetFX (SweetFX in the package)

Enjoy your flight!
→ Size: 1 MB
→ Date: 5 years ago (27.08.2020 14:03)
→ Author:
→ Uploaded by: Djacoby737 (uploaded 85 files )
→ Approved by moderator: Ляпучка
→ License: Freeware - Free version, Unlimited Distribution
→ Downloaded: 792 time(s)