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Ai Controller FSX

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К этому не привыкать. После установки сцены - FTX Central в глобал-гибрид, Vector Configurator на сканирование, MakeRunway прошелся по АП, PRO-ATC-X базы обновить, Plan-G и Simlauncher туда же...

И тут тоже - раз запустить, потом игнорить запрос на сканирование.

А старая версия по прежнему доступна в старой теме.

Edited by Enzzo
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Уже вот успела сделать скриншоты запуска, обрезать их, загрузить, написать сообщение, а он всё ещё проверяет на брокен ранвэй линкс :(.... Пипец какой-то. И как это отключить тоже не могу понять.

 

На форуме уже эту проблему огласили, Роланд обещал пофиксить! 

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К этому не привыкать. После установки сцены - FTX Central в глобал-гибрид, Vector Configurator на сканирование, MakeRunway прошелся по АП, PRO-ATC-X базы обновить, Plan-G и Simlauncher туда же...

И тут тоже - раз запустить, потом игнорить запрос на сканирование.

А старая версия по прежнему доступна в старой теме.

 

Ссылка ваша нерабочая почему-то  :huh:

Вот: http://www.mediafire.com/download/pjde8ty9jnqtjvn/AIController13B.zip

Edited by Norbo

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Замечательно, значит будем ждать очередной фикс. А пока я переехала обратно на 1.3 :)

 

Ссылка рабочая. Просто надо второй раз по ней перейти, когда она с адресной строке браузера будет. А напрямую с форума да, не переходит почему-то.

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Почему-то редирект с Авсима.su на Авсим.net не хочет работать. Можно скопировать адрес и в адресную строку его...

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Короче Роланд уже пофиксил кое что, качайте файлы заново!

Полная версия:  http://www.mediafire.com/download/wxzn81ewnb36565/AIController14BFullWithHF7.zip

Хотфикс отдельно:  http://www.mediafire.com/download/hstvbmf83uf4uab/AIController14BOnlyHF7.zip

Вот он написал:

This is a re-post of the prior Hot Fix 7, but with a couple of very minor tweaks based on user feedback.   It does not need to be re-downloaded if the user was not having having issues addressed by this revised Hot Fix 7,   The first tweak reduces broken runway link information at startup so that AIController doesn't take too long to load when monitoring numerous airports. The second tweak adds logging ability to AIMonitor (for troubleshooting). 

Edited by Norbo

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А зачем вообще заморачиваться с рулением траффиком по земле? Вроде сим и так нормально с этим справляется. По траве самолёты не ездят, к гейтам правильно паркуются, команды диспа выполняют... Что не так?

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Все дело в Enhance режиме заходов на посадку. Дело в том, что что-бы самолет сел под руководством диспа его нужно "передать" ему достаточно далеко от полосы и с малым разбросом по курсу и высоте. Большое количество заходов по схеме такое обеспечить не может. И даже в этом случае передача не всегда происходит корректно, начинаются метания АИ в районе финала, уходы и т.п. Роланд добавил возможность Hard Landing, т.е. посадку полностью под Контроллером, включая пробег. Но после пробега и передаче АТС самолет исчезает, так как не имеет назначенной стоянки (так понимаю - назначается при получении разрешения на посадку). Вот и решил автор обеспечить полностью полет под Ai Controller, что в общем-то логично...

Кроме того, в планах добиться большей реалистичности наземных операций - различные варианты буксировки, взлет не от начала полосы, влет без остановки на впп и т.п.

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Вон оно как.. Понятно. Спссибо. Тогда будем надеяться на успешное завершение работы :)

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Оказалось - разворачивался на текущий star (в Нагасаках). Шел ровненько впереди 2-3 мили, перед финалом я скорость сбросил и он удалился на 5. Сел без помех.

Удивило поведение contrail - отображался до финала. Либо глюкнул, либо в каком-то самолете так прописано. Надо поискать. А то может всем поставить такой, для наблюдения...

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Установил. Слетал UUEE-ULLI. Очень понравилось! Реализма сильно добавляет. Насколько я понял с PRO-ATCX конфликтует в обязательном порядке, если там включена опция "Change assigned approach due to weather/AI". Я эту галочку скинул, и слетал туда и обратно без проблем. Единственное, что PRO-ATC дал мне исполнительный в ULLI, не глядя на приземляющийся борт. Борт в итоге сел мне на голову.

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Единственное, что PRO-ATC дал мне исполнительный в ULLI, не глядя на приземляющийся борт. Борт в итоге сел мне на голову.

Вот поэтому и плюнул я на Pro ATC. Идея хорошая, но который год допилить до ума не могут, так и садятся и тебе на голову и забывает про тебя вдруг. А вот aicontroller - настоящий musthave, когда допилят.

Edited by alexthespy

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А вот aicontroller - настоящий musthave, когда допилят.

А что есть достоверные сведения, что AIController будет в перспективе выполнять функции ATC в симе?

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Нет, не для этого он. Хотя в перспективе возможно и прикрутят к нему АТС. Он заставляет самолёты летать по правильным схемам.. Причём сам определяет по какой схеме гнать конкретный борт. Пока во всяком случае...

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Еще неплохая фишка - равномерная загрузка полос. Наблюдал в Чикаго - 4 из 6 полос в работе (22-е, 27-е, ветер позволял).

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Новый хотфикс (Hot Fix 8) для версии 1.14В, вот ссылка: http://www.mediafire.com/download/0xjis6xojdn90vh/AIController14BOnlyHF8.zip


Полная версия вместе с 8-ым фиксом: http://www.mediafire.com/download/mnj4kq1d69jtldi/AIController14BFullWithHF8.zip


Что нового и что пофиксили:


 



NEW:  Generic pattern mode:  just enter ICAO of monitored airport - no external nav data required (e.g., no SID or STAR files).  Good for users who just want to use AIController to separate arriving AI and increase landing rates without the need to work with SID/STAR/Approach files.  AIController in this "easy" mode will automatically organize AI into arrival traffic patterns that can be adjusted by the user (e.g., final approach distance, base length, final height, spacing, etc.). 

 

NEW:  Parking space of user's aircraft is now detected preventing AI from parking in the same space as the user's aircraft.


 

Hot Fix 8 Fixes:

 


FIXED:  AIMonitor sometimes stalled during scenery update.  Sometimes scenery with bad internal formatting was causing AIMonitor to stall.  After fix, AIMonitor will warn the user that the scenery format may be bad, but scenery decompilation will continue.

 

FIXED:  At some airport, the AI dived to land and then made slow turns at the end of the runway.

 

FIXED:  AI landing/takeoff incursions with taxiing AI sometimes not working.

 

FIXED:  Runway anti-incursion options in AIMonitor didn't provide the min. distance AND altitude parameters for user to set.

 

FIXED:  Path to some Orbx sceneries not found.

 

FIXED:  Sometimes forcing a landing runway change for a large number of AI caused a FSX ATC.dll crash.

 

FIXED:  Sometimes taxi-in AI colliding with user aircraft.

 

FIXED:  Resolved some remaining double-parking issues here and there.

 

FIXED:  Bumped up default separation to 2 nm.  

 

FIXED: Descent angles tweaked a bit to be generally more shallow.

 

FIXED:  Sometimes AI would go inverted on runway due to over-correction due to extreme crosswind.  

 

FIXED:  Final approaches sometimes not getting assigned at monitored airports with no other traffic (inbound or outbound) and/or no weather reported.

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Новый хотфикс (Hot Fix 9) для версии 1.14В, вот ссылка: http://www.mediafire.com/download/4k7yucbygayp0yk/AIController14BOnlyHF9.zip


Полная версия с 9-ым фиксом: http://www.mediafire.com/download/b5799bq6hmq1822/AIController14BFullWithHF9.zip


Что пофиксили:


Hot Fix 9 Fixes:

 


FIXED:  sometimes AI Monitor crashed shortly after startup.

 

FIXED:  sometimes FSX would crash with ATC.dll or "pure virtual function call" when the "Max. Time. Taxiing AI Remains Stopped Before Deletion (seconds)" option was set to a non-zero (i.e., enabled) value.

 

FIXED:  sometimes AI too slow to exit runway.

 

FIXED:  AI would stop at reverse hold markers therefore causing AI to sometimes stop while crossing a runway.

 

FIXED:  somtimes pausing FSX/P3D causes AI to lose STAR/SID/Final and Taxi info.

 

FIXED:  default AI speed data for enroute cruise (if no aircraft.cfg data availalbe) was sometimes bad (e.g., strange enroute speeds).

 

FIXED:  gate-reassignment (if AI injected into same gate during taxi-in) function has been removed.

 

FIXED:  sometimes AI matched to 4-letter parking code (e.g., DHLC) instead of correct 3-letter code (e.g., DHL).

 

FIXED:  at default airport scenery that lacks airline parking codes, the AI would tend to get assigned to ramp areas.

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Коллеги, насколько данный видео мануал по сабжу

еще актуален?

Процентов на 90-95.

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Новый хотфикс (Hot Fix 11) для версии 1.14В, 10-ый фикс был не очень удачным, поэтому вот ссылка на последний: http://www.mediafire.com/download/qrigxhj9ia82r4z/AIController14BOnlyHF11.zip


Полная версия с 11-ым фиксом: http://www.mediafire.com/download/qyit875h2adcn3a/AIController14BFullHF11.zip


Что пофиксили и что нового, читаем:


 


Hot Fix 11 Fixes:

 

FIXED:  only full-downwind was selected in generic approach mode.


 

FIXED:  jetroute altitudes not correct for east/west directions.

 

FIXED:  AI Monitor crashed when AI Controller stopped.

 

FIXED:  MyTraffic 6 Heavies sometimes taxiing strange (e.g., leaving taxiway) due to unexpected parameter values in aircraft.cfg.

 

FIXED:  AI sometimes stopping on runway holding short for landing/departing traffic.

 

FIXED:  Final approach glide-path angle reduced for generic approaches (default values) and initial altitudes reduced (default values).

 

FIXED:  AI-user separation and AI-AI separation in AIMonitor took same value.

 

CHANGED:  multi-threading dialed back just a bit.


 


PRIOR HOTFIXES

 

Prior New Features Log



 

NEW:  HF10 performance mods.  Reduced disk I/O between AIM and AIC.  Now data exchanged via memory (note:  AIM/AIC are .exe files and take no virtual address space from FSX/P3D).  Multi-threading to spread CPU loading. "Fast jet route calculation" mode (enabled by default) that uses less CPU cycles when calculating jet routes, especially after the program has been running awhile.  Because "fast" calculation is less accurate, there will also be more instances of the program not being able to find a jet route for a particular AI and thus releasing said AI back to FSX during the enroute portion.

 


NEW:  Generic pattern mode:  just enter ICAO of monitored airport - no external nav data required (e.g., no SID or STAR files).  Good for users who just want to use AIController to separate arriving AI and increase landing rates without the need to work with SID/STAR/Approach files.  AIController in this "easy" mode will automatically organize AI into arrival traffic patterns that can be adjusted by the user (e.g., final approach distance, base length, final height, spacing, etc.). 




 

NEW:  Parking space of user's aircraft is now detected preventing AI from parking in the same space as the user's aircraft.

 



NEW:  No sharp turns (90 degree OR LESS) when landing AI exits runway (if feasible) in contrast to stock FSX ATC control.

 

NEW:  AIController now checks for broken runway links.  Some scenery designers follow the practice of purposely BREAKING runway waypoint links (e.g., Latin VFR KMIA). AIController now detects broken runway links at startup and warns the user.  Run AIController in verbose mode (verbose = 1) to get more detail regarding broken links.  Additionally, run AIController in debug mode (debug = 1) to log to file.  AIController will then use the "longest" unbroken link, which is most cases is satisfactory.  NOTE 1:  the root cause of this situation can be remedied by the user simply connecting up ALL of the runway waypoints in a utility like Airport Design Editor X.  However, the scenery designer probably decided to break the runway links in the first place to avoid the AI making sharp turns when exiting the runway, but as discussed above, AIController HF7 does not suffer this drawback.  NOTE 2: if there is any add-on airport where AIController failed to assign final approaches in the past or where the AI was acting strangely approaching or landing on the runway, this might have been the cause. Please run a "Force Update" after installing this hot fix and try it again.

 

NEW:  AIController now warns the user if AIController is unable to create landing data for a particular runway.  Typically this is due to a purposeful decision by the scenery designer when creating the runway (e.g., a "fake" runway to create multiple crosswind landing runways).  Note: AIController does NOT need to rely upon "fake" runways to provide cross-wind landings -- use the Force Landing Runways option instead).

 

NEW:  AIMonitor scenery decompile reads whether the primary and secondary (reciprocal) runways are closed to landings.  If so, no approaches/finals will be selected for that runway.  NOTE 1:  due to this new feature, AIMonitor now includes additional information in the taxi_graph.txt file, please perform a "Force Update of Runway and Taxi Data" in the options menu after installing this hotfix.  NOTE 2:  runway open/closed can be set by the user via the Airport Design Editor X.

 

NEW:  AIMonitor now also reads the left-pattern/right-pattern flags from scenery.  Thus, a new enhanced approach mode "2" has been added.  Mode 2 is the same as the old mode 1, except the configurable left-hand pattern *OR* right-hand pattern is chosen for each landing runway based on the scenery pattern flags (in contrast, the default mode 1 makes both the left-hand *AND* right-hand pattern available for each runway).  As always though, approaches converted from nav data (using the SIDSTAR converter) and user-written custom final approaches always take precedence over the generic (but configurable) left-hand/right-hand approaches regardless of mode.  NOTE 1:  due to this new feature, AIMonitor now includes additional information in the taxi_graph.txt file, please perform a "Force Update of Runway and Taxi Data" in the options menu after installing this hotfix.  NOTE 2:  pattern flags can be set by the user via the Airport Design Editor X.

 

NEW:  More gradual speed transitions on climb-out (especially when AIController takes over from FSX after takeoff) and descent.

 

NEW:  STAR/SID path statements in AIControllerList.txt are no longer required to contain "X" or "O" designators.  Instead, they can contain straight STAR= or SID= statements (interpreted as "X" or selected).  This will better facilitate bulk pasting of path statements, such as those generated by the SIDSTARConverter utility.

 

NEW:  User aircraft-AI anti-incursion feature highlighted to better remind user this option will help prevent incursions (e.g., preventing AI from landing on runway user is taking off from) BUT will also FREEZE AI and cause landing AI to GO-AROUND if necessary.

 

NEW:  No longer possible to run dual instances of AIController (prevents accidentially running more than one program at the same time).

 

NEW:  Additional absolute-paths (e.g., containing drive letter) to UNC network-path translation boxes added to Advanced Path Options menu (useful for networked AIMonitor installations).

 

NEW:  AIMonitor now has logging (for trouble-shooting only).  Enable verbose mode (verbose = 1) in the AIMonitor basic options screen.

 


NEW:  Each AI's individual cruising speed during jetroute portion of flight determined from AI's aircraft.cfg data.

 

NEW:  Progress bar added for aircraft.cfg scan during update process.  Over a network connection, the AI aircraft.cfg scan may take longer than the actual scenery decompile process.  This discrepancy may lead the user to believe the "update" process has completed, when actually the aircraft.cfg data is still being written.  Thus, the new progress bar will help keep the user appraised.  Note:  If you had any problems with AI not getting assigned the correct gates in earlier versions, an incomplete aircraft.cfg scan might have been one of the causes.  Please install this hot fix and retry. 

 

NEW:  Specific support for My Traffic 6, including the non-ascii characters used in the ATC-IDs.

 

NEW:  Support for coordinated STAR-transition-approaches added (i.e., preference is given to selecting an approach having the same transition waypoint as the STAR exit waypoint the AI was assigned to). 

 

NEW:  Short-final go-around mode changed to standard left-base go-around pattern to make go-around patterns more coherent, reduce holding, and aid AI spacing. 

 

NEW:  Manually delete AI (or a group of AI(s)) by highlighting them in AIMonitor.  Highlight the AI(s) in the AIMonitor window, right-click, then choose delete.  This is similar to the old AI Traffic Explorer utility.  Good for deleting pesky AI that you can't get to with the FSUIPC zapper, but you can identify on the AIMonitor. 

 

NEW:  Persistent highlighting of selected AIMonitor rows.  This feature was added to support the delete option above, but has actually been requested several times by itself!  I presume the persistent highlighting will allow the user to better track particular aircraft. 

 

NEW:  Specify AI install directories outside of the FSX/P3D path.  In the config menu, advanced options.  Useful if an AI package has been installed to location outside the SimObject path.

 

NEW:  Absolute path to UNC path translator for Scenery.cfg.  In the config menu, advanced options.  Useful for when AIController is running on a networked client.  You can tell AIController the corresponding UNC path for any absolute path (e.g., a path containing a drive letter) appearing in the scenery.cfg.  As always, relative scenery paths (relative to the main FSX/P3D installation directory) are not a problem for AIController, so I recommend using relative paths if possible.  However, absolute paths are very useful for sharing scenery between different simulators (e.g., FSX and P3D).

 

NEW:  Manual Landing Runway(s) Selection:  If the user for whatever reason dislikes the current landing runway, which is based on prevailing winds, the user can instead enter up to three runways in AIMonitor to override all wind-based landing runway selections.  The AI will immediately switch to the new patterns, there will be no gradual transition.  When two runways are entered (e.g., 32L,32R), the load-balancing will be approx. 50-50.  When three runways are entered (e.g., 17C,18R, 18L), the load-balancing will be approx. 33-33-33.

 

NEW:  Max. Time Departing AI Remains Stopped on Taxiway Before Deletion.  Maximum time that AI taxiing OUT to the departure runway will be allowed to remained stopped on the taxiway before deletion (default 60 seconds).  Occasionally (even when not using AIController), departing AI becomes "stuck" just before runway entry holding up that AI and all the AI line-up behind it waiting.  This parameter will delete the AI that has become "stuck", allowing the AI behind it enter the runway and take off at a consistent rate.  The parameter cannot be used to increase waiting time higher than the FSX default value.  

 

NEW: AI Rollout Performance and Parking Based on AI's Aircraft.cfg File and ADE:  The AI rollout performance (e.g., braking distance) and parking preference (e.g., parking codes) are based on performance data in each AI's config file.  The parking algorithm has been revised to conform to typical FSX/P3D - ADE design methods (e.g., first AIController looks to gate radius, second AIControler looks to airline parking codes in the gate order as listed in the ADE parking list).  Version 1.4B automatically reads AI aircraft.cfg data to get each AI's braking, radius, airline code, etc. data, no user action is required.  Thus, the old GrabAIParkingCode utility is being retired.  An interesting note:  AIController will scan more than 5 airline codes per gate, thus eliminating the old FSX restraint.

 

NEW: Improved Landing Animations.  Consistent touchdown smoke, wheels (including nose-wheel) make firm contact with runway at correct angle, no more smoke effects when AI exits the runway and enters taxiway.  Touchdown smoke may be less prevalent at airports near sea level.

 

NEW: Special WinXP versions of AIController.exe and AIConv.exe are included in the distribution:  If you're running AIController in a networked configuration on an older laptop running WinXP, please use the AIController_WinXP.exe and AIConv_WinXP.exe files in the WinXP folder (see the readme in that folder for further instructions).

 

NEW: Latest version of SIDSTARConverter included, which allows you to select your preferred version of AIConv.exe.  The latest AIConv.exe is included in the AIController installation directory.

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Коллеги,после просмотра видеомануала https://youtu.be/u1e70BCcx-wу меня возникло больше вопросов,чем ответов. Может кто найдет время и желание объяснить. Итак,по порядку,:

 

данный контролер работает для любого порта или только для тех,что прописаны в папке типа KDCA,Dallas Metro Area Airports  KDAL и т.п.?

на видео с момента https://youtu.be/u1e70BCcx-w?t=641автор копипастит в папку с программой директорию со списком гавайских портов. Что именно в ней,откуда-непонятно. Что делать если у меня, скажем, перелет из ДМД в Лондон? Как именно настроить контролер?

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Такая вот проблема! Через некоторое время (несколько дней) при запуске AI Monitor не открывается окно самой программы. Т.е. Значок внизу появляется, то что программа запустилась, но раскрыть ее нельзя... Что только не делал, ни переустановка ни иные действия не помогают... Кто сталкивался с такой проблемой? Нужна помощь!

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