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burzum01

Ai Controller FSX

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Залез в мануал и уперся. Не могу понять, что дает параметр <slew> в sid/star файлах? Переводчик бредятину выдает.

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Я так понимаю, что этот параметр заставляет трафик резвее поворачивать (практически на месте), чтобы тот смог вписаться в заходы с крутым поворотами.

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Первое обновление, качаем  :)

 

Here's the links to the latest update:
 
 
Normally I would include a .zip file with only the changed files, but this hotfix affects a lot of files.  I strongly recommend uninstalling the initial version and installing the new version.  Sorry...but these things happen in an open beta!
 
Fixed:  Included STAR samples didn't include "close-in" variations.  For those new to the program, the "close-in" version of a STAR takes into account that the entry point of many STARs is outside the FSX/P3D reality bubble.  The close-in variation allows the AI to join the STAR within the reality bubble to avoid being vectored outside the bubble, which results in the AI being deleted.  For those who noticed the approach traffic was light at supposedly busy airports...this was probably the culprit.
 
Fixed:  Wrong version of SIDSTAR converter and AIConve.exe utility.  If you converted any SID, STAR or Approach files using the old versions, I would recommend reconverting using the latest version.  Remember to remove the old version of the SIDSTAR Converter and install the latest ver 1.3 included in the hot fix.  Sorry, a pain, but beta!
 
Fixed:  Now something that makes things much easier!  AIController now recurses through subdirectories when specifying a SID, STAR, approach directory.  Thus, adding converted files is a lot easier (i.e., adding additional SID,STAR and approach files is now consistent with the "Installation and Basic Usage" video describing the addition of converted Mexican SID, STAR and Approach files).
 
Fixed:  Better control of AI when departing and arriving in the same reality bubble (e.g., a short hop from KORD to KMDW).
 
Fixed:  Less engine thrust variation during taxi and takeoff (e.g., idle to high thrust back to idle).
 
Fixed:  Sometimes AI wasn't getting assigned final approaches in a timely fashion (this might have been the cause of some "force arrival/landing runway" issues some users reported, but still evaluating that issue).
 
Fixed:  AI circling around jetroute waypoints.
 
Fixed:  "AI Jet Route Only" option fixed.
 
Fixed:  Tear-drop procedure when AI approaching final approach fix at obtuse angle.
 
Fixed:  Some stability issues (AIController crashing).
 
Fixed:  Other minor items.
 
If you reported a bug or suggestion and it is not included here, I probably just haven't got to it yet.  Please feel free to raise the same issue if you feel something is falling through the cracks.  The next update will focus on taxi smoothness.
 
-Roland
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Второе обновление пошло:

 

Here's the links to the latest update (Hot Fix 2 only):

 
 
If anyone still needs Hot Fix 1 (full install), it is available at: 
 
 
I'm pushing this hot fix out a little early as I'm in-and-out the next week or so due to holidays and wanted to get an update out.  Many changes under the hood having to do with taxi and throttle smoothness.  However, I'm aware that the AI on average is landing a little harder with this hot fix (I'll get around to tweaking that).
 
New/Improved:  AI will now taxi more smoothly including rolling through turns.  Must use the new "option" to disable all slewing during taxi options in "Settings/Options/Taxi Options/Assist AI with Slew during Sharp Turns."  This option must be disabled to make the AI taxi under engine power/brakes/tiller during all phases of taxi.
 
New/Improved:  Increased throttle smoothness including better speed control.
 
Fixed:  Better runway selection based on wind direction (sometimes selected runway did not best match wind direction).
 
Fixed:  Sometimes AI would fly too high when using the optional generic approach patterns.
 
Fixed:  Other minor items.
 
If you reported a bug or suggestion and it is not included here, I probably just haven't got to it yet.  Please feel free to raise the same issue if you feel something is falling through the cracks.  The next update will focus on taxi smoothness.
 
-Roland

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Как вторую версию сего контроллера можно приобрести? По ссылке выше твердит, что приват файл, зарегистрироваться не получается.

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Как вторую версию сего контроллера можно приобрести? По ссылке выше твердит, что приват файл, зарегистрироваться не получается.

Ничего приобретать не надо, все качают по официальной ссылке (на avsim.com). Кстати у меня версия 2 даже не заводится, хотя завожу я ее на планшете.

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Ничего приобретать не надо, все качают по официальной ссылке (на avsim.com). Кстати у меня версия 2 даже не заводится, хотя завожу я ее на планшете.

По какой ссылке? Та, что у Norbo запостена, через mediafire, я зарегился там...

 

Only the owner of this file has access. If you are the owner, please 

switch accounts to access this file.

Not the owner? Please request access to this file.

Проще ссылки нет?

Edited by UASK-Fox

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Странно, у меня всё нормально открывается и скачивается.

Я бы сюда прикрепил сам файл, но здесь нету такой функции...

Edited by Norbo

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Так я это скачал. Думал, это первый фикс к версии 2, теперь разобрался. Вот тупень я... Спасибо всем огромное за помощь, всех с наступающим!

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Народ, а что AIController всё, что ли? Разработчик забросил развитие проекта? Я была уверена, что уже есть версия для P3D4... 

Или плохо искала? 

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1 час назад, Ляпучка пишет:

Народ, а что AIController всё, что ли? Разработчик забросил развитие проекта? Я была уверена, что уже есть версия для P3D4... 

Или плохо искала? 

Давно он запропал. Причин никто не знает. Может и перегорел.

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Так это "Coming Soon" там уже минимум с полгода висит...

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